Crafting Foundations

Custom Menu Interaction
Image of "Crafting Foundations" title screen is open on a laptop. A person is seated and typing on the laptop.
Audience
This project employs a non-linear approach, making it ideal for an audience seeking to learn diverse information without the need for a specific order
Responsibilities
Instructional Design, eLearning Development, Visual Design, Storyboard
Tools Used
Articulate Storyline 360, Canva, Google Docs

The Problem

Many learners struggle to engage with online courses due to a lack of control over their learning experience.

The Solution

This course uses the theme of crafts to exemplify a larger learning solution that can be employed in a variety of subject areas.

This custom menu interaction allows students to take control of their learning. This personalized approach can increase engagement and motivation, leading to improved learning outcomes.

My Process

This project showcases a custom menu that empowers users to have control over their learning experience by allowing them to choose which information they want to access first. Since the information doesn't require a specific order, it offers greater flexibility. For each craft type I chose to provide a brief overview, real-world examples for practical application, and accompanying images.

Text-Based Storyboard

The storyboard for this project was straightforward as the majority of the experience was created using multiple layers on a single slide. When it came to incorporating the test questions, having a storyboard in place is good practice as it helps to ensure a smooth development process.

Visual Mockups

I experimented with several designs where the buttons were arranged in a circular formation or had circular shapes themselves, but found that these designs tended to clutter the slide quickly. In the end, I opted for a column layout which provided a clean and organized appearance.

Image of six rounded rectangle buttons in two columns.
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I aimed for a playful and vibrant aesthetic that would align with the topic, while also achieving a neat and polished look. The incorporation of a clean-cut yet colorful style successfully blends these two elements together.

Image of the "Fashion Crafts" information slide layer.
Image of the "Functional Crafts" information slide layer.
Image of the "Paper Crafts" information slide layer.
Image of the "Textile Crafts" information slide layer.
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This learning experience provided an opportunity for personalization. Users are prompted to enter their name at the beginning of the interaction, which is then utilized again on the post-assessment screen, adding a personalized touch to the overall experience.

Image of slide prompting the user to enter their name.

The post-assessment screen provides users with their test scores, and to enhance the experience, I incorporated pass/fail images that were thematically related. This way, if a user did not pass on their first attempt, they were rewarded with a "fixed" painting at the end, adding an element of motivation and encouragement.

Post-assessment "fail" screen with a score of 20%. There is a water color painting with a large black paint splotch.
Post-assessment "success" screen with a score of 100%. There is a water color painting.
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Full Development

This project features a test that unlocks once the learner has viewed all the material. The test provides immediate feedback as well as a score at the end where the user has the opportunity to go back to the material to review before taking the test again.

Image of six rounded rectangle buttons in two columns.
Image of six rounded rectangle buttons in two columns. 5 of the buttons have been clicked on and their backgrounds display relevant craft images.
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This course is structured in two scenes. The first scene includes the title screen, name entry, and menu. When users click on the craft menu buttons, they are directed to different layers on the same slide. Clicking on the test button then transitions them to the second scene, which features the question bank, results slide, and credits.

Image from within Storyline of the first scene containing the title screen, name entry, and menu.
Image from within Storyline of the second scene containing the question bank, results slide, and credits.
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This project features both multiple choice and checkbox questions in the test.

Multiple choice question.
Checkbox question.
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Takeaways

Developing this project gave me a lot of experience with the programming element of Storyline. I practiced with variables by incorporating the name input. I created triggers using variables and conditions to ensure that the test remained locked until all the other items were viewed. This custom menu project allowed me to further build upon my existing knowledge of Storyline while also gaining proficiency in new skills within the program.

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