High school and college students are experiencing difficulties with test preparation. Consequentially, they are not performing well on exams which impact not only their grades but future opportunities.
This scenario-based learning solution will help learners improve their test-taking strategies including time management, maintaining focus while studying, and ensuring adequate sleep before exams.
When creating this scenario-based learning interaction, my initial step was to review lists of study tips, narrow them down to the most prevalent ones, and then carefully choose the three that I felt would work best together to create a cohesive experience. The result is an immersive scenario-based interaction that provides users with a unique learning experience.
Creating a storyboard for this project was crucial as it allowed me to maintain organization and track all the variables that would be utilized. Additionally, it ensured consistency with the success meter throughout the eLearning experience.
This scenario-based learning interaction incorporates two types of feedback: immediate feedback and summative feedback.
The immediate feedback is in the form of a success meter at the top, which moves up or down based on correct or incorrect answers, providing users with real-time feedback on their progress
The summative feedback at the end allows the learner to reflect on their choices. The study tips guide is available for review at anytime during the presentation, and is shown again at the end, highlighting which tips the learner applied in their answers and which ones they did not.
The slide backgrounds were carefully chosen to create relatable settings such as a classroom and home environment, catering to the high school and college-aged student audience. This helps users to immerse themselves in the story and engage with the content.
The success meter is determined by a built-in slider that is accompanied by a corresponding variable. The slider encompasses values from 0 to 20, with an initial position set at 10 to ensure it starts at the midpoint. As the user selects correct answers, the variable incrementally increases, indicating progress towards passing the test.
This experience demonstrates a small-scale branching scenario, where user choices have consequences. For example, if a user's choices result in not getting enough sleep before a test, the consequence is falling asleep in class, which ends the experience and requires a restart. On the other hand, making choices that result in enough sleep will bypass this consequence.
The feedback at the end was designed using states, variables, and triggers with conditions. A variable was created for each question, which was linked to the response options A, B, or C. On the review slide, objects would switch to the success state and display a background color and a check mark if the variable matched the correct response. Otherwise, the graphic would remain grayed out with an "x" to indicate an incorrect response.
Overall, this scenario-based learning interaction provides an engaging and effective learning experience, combining immediate and summative feedback, thoughtful study tips, and relatable settings to create a cohesive and immersive experience.
I really enjoyed learning how to create the success meter, as I believe it adds a fun and helpful element to the overall learning experience. It provides real-time feedback to users and visually illustrates their progress, making it engaging and motivating.
In addition, working with a small branching scenario gave me valuable insight into how this technique could be applied to larger projects, allowing users to make choices and experience consequences based on their decisions. Both of these features allowed me to explore creative ways to engage users and enhance their learning experience.